Showing Version 6.67c
Pseudonyms Mirana Nightshade
Affiliation Sentinel
Class Ranged, AGI
Damage 38-49 MP/HP Armor 1.9 HP/MP regen Attack Range 600 Attack animation 0.3/0.7 Strength 17 Casting time 0.5/0.83 Agility 20 Base Attack time 1.7 Intelligence 17 Missile speed 900 Sight range 1800/1200
Information at a Glance
to be added…Character Story
A matriarch and high priestess of Elune’s blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Starfall
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.Level 1 – 75 damage per wave.
Level 2 – 150 damage per wave.
Level 3 – 225 damage per wave.
Level 4 – 300 damage per wave.
Cooldown: 12 seconds.
Elune’s Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.Level 1 – Deals 90 damage.
Level 2 – Deals 180 damage.
Level 3 – Deals 270 damage.
Level 4 – Deals 360 damage.
Cooldown: 25 seconds.
Leap
Mirana’s wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.Level 1 – 630 range. 4% speed increase.
Level 2 – 690 range. 8% speed increase.
Level 3 – 780 range. 12% speed increase.
Level 4 – 840 range. 16% speed increase.
Cooldown: 40/35/30/20 seconds.
Moonlight Shadow
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.Level 1 – Lasts 7 seconds. 2.5 second fade time.
Level 2 – Lasts 9 seconds. 2 second fade time.
Level 3 – Lasts 11 seconds. 1.5 second fade time.
Cooldown: 160 seconds.
Cooldown: 175.
Skill Builds
Here is the recommended skill build:1 – Elune’s Arrow 1 / Leap 1
2 – Leap 1 / Elune’s Arrow 1
3 – Starfall 1
4 – Starfall 2
5 – Starfall 3
6 – Elune’s Arrow 2
7 – Starfall 4
8 – Elune’s Arrow 3
9 – Elune’s Arrow 4
10 – Moonlight Shadow 1
11 – Moonlight Shadow 2
12 – Leap 2
13 – Leap 3
14 – Leap 4
15 – Stats
16 – Moonlight Shadow 3
17 – Stats
18 – Stats
19 – Stats
20 – Stats
21 – Stats
22 – Stats
23 – Stats
24 – Stats
25 – Stats
Skill Build Justification:
Elune’s Arrow and Leap for the first two levels. The choice of which one to go for first is entirely yours. You should get Elune’s Arrow if you think your team will try an early gank or Leap if you’re trying to escape an early gank attempt. I usually go with Elune’s Arrow but hey, it’s your choice.
Next you want to maximize Starfall. The reason why you want to maximize Starfall before Elune’s Arrow, is because Starfall is a much more reliable skill then Elune’s Arrow. You can’t really miss Starfall. Besides Elune’s Arrow’s stun stays the same at all levels, so level 1 is fine for you.
At level 9 you should’ve maxed out both Starfall and Elune’s Arrow, because, as the game goes on, the less effective your nuke’s damage is.
Next two points at your ultimate, you don’t want your ultimate earlier because you won’t really have the mana required to use it, since you’ll be ganking all the time.
Following then max out Leap. If you feel you need it, you can trade Leap for Stats, although I really think Leap is superior.
Same thing for your ultimate, if you feel you need the extra stats go ahead and take them instead of Moonlight Shadow.
Item Build
Early Game Item Build
Core Build
OR |
Extensions
Manta Style is a great item for Mirana, it synergizes very well with your stun and diffusal’s purge: three Mirana’s smacking a stunned/purged opponent. Yasha comes in nice small pieces, which can be assembled without great difficulty. Ultimate Orb on the other hand need a somewhat solid 2100 gold. |
The Butterfly is a good item in any Agi DPS hero, Mirana is no exception. Other then the damage and attack speed, it also provides a nice 30% evasion, which will give you more survivability. The downside is that Eaglehorn is a really expensive item. |
Cuirass is a great item if you need survivability and some DPS. It will provide you with damage, attack speed and armor. Best of all, it also helps your allies and penalizes your enemies. Downside is that it’s really expensive. Get it when you feel your team will benefit the most of it and when you need more survivability. |
Pure damage items, they should be considered when you feel you can’t survive long enough in battle. Between the two of them I like MKB better, especially against heroes with evasion (Mortred, Butterfly carriers). |
Tarrasque gives you lots of HP. Personally, I don’t like this item a lot for Mirana. But, if you’re getting smacked by your opponents even after getting other survivability items, go ahead and grab it. |
Support
Malevolence is also a viable choice for a semi-carrier. It increases your damage output and solves all your mana problems, and has the nice Soul Burn skill. Personally not my favorite for the semi-carry Mirana, because it doesn’t provide with any HP and there are better damage items. But if you think your mana just isn’t enough, or the disablers aren’t doing their job correctly go ahead. |
Guinsoo is an excellent support item. 3.5 seconds of pure smacking can make all difference. This item is so powerful that in some leagues having more then one or two in a team is prohibited by the rules. Besides, it solves all your mana problems. |
Shivas gives you a great AoE nuke, and a passive attack speed slowing aura, and it still gives you some armor. |
Pipe is one of the best support items in the game. This item is so powerful that it’s being completely BANNED on some leagues. Get it when your team needs to block some spell damage. |
Alternative Orbs
and later |
Desolator gives you huge amounts of damage. Period. Get this if you feel your team needs the Corruption orb and that you’re playing a semi-carry Mirana. |
Skadi gives a nice boost to your attributes, and a really cool orb effect, which will make escaping a lot harder for your enemies. Can be combined with Mjolnir, since Skadi is only a buff placer for ranged heroes. |
S&Y gives you damage, HP and a Greater Maim… I’d say it’s a good Orb but not really the best one on Mirana… And besides the movement speed bonus doesn’t stack with the one on Manta. |
Survivability Items
Linkens is a pretty good item on Mirana, giving you HP and mana plus HP regen and mana regen, and the awesome skill of blocking most single targeted nukes. Get this if you’re getting chain-stunned and just can’t Leap out of the situation. |
BKB is a must if you’re aiming for semi-carrying. Providing you 10/9/8/7/6/5 seconds of magic immunity while you dash damage is pretty damn good. |
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