Showing version 6.68c Pseudonyms Io Affiliation Sentinel Class Ranged, STR
Damage 33-42 MP/HP Armor 0 HP/MP regen Attack Range 525 Attack animation 0.15/0.4 Strength 17 Casting time 0.01/0.51 Agility 14 Base Attack time 1.7 Intelligence 23 Missile speed 1600 Movespeed 295 Sight range 1800/800
Information at a Glance
to be added…Character Story
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.
Tether
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.Level 1 – 20% movement bonus. 1.25 seconds stun.
Level 2 – 25% movement bonus. 1.5 seconds stun.
Level 3 – 30% movement bonus. 1.75 seconds stun.
Level 4 – 35% movement bonus. 2 seconds stun.
Cooldown: 12 seconds.
Manacost: 40.
Spirits
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.Level 1 – 25 damage per spirit.
Level 2 – 50 damage per spirit.
Level 3 – 75 damage per spirit.
Level 4 – 100 damage per spirit.
Cooldown: 14 seconds.
Manacost: 120/130/140/150
Overcharge
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.Level 1 – 60 Attacks Speed.
Level 2 – 80 Attacks Speed.
Level 3 – 100 Attacks Speed.
Level 4 – 120 Attacks Speed.
Relocate
Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds. There is a casting delay and the enemy has visual indicators of the teleport.Level 1 – 2.5 second delay.
Level 2 – 2.25 second delay.
Level 3 – 2 second delay.
Cooldown: 80/60/40 seconds.
Manacost: 100.
Skill Builds
Here is the recommended skill build:Level 1 -Spirits/Tether
Level 2 -Tether/Spirits/Overcharge
Level 3 -Spirits/Tether
Level 4 -Tether/Spirits/Overcharge
Level 5 -Spirits/Tether
Level 6 -Relocate
Level 7 -Spirits/Overcharge
Level 8 -Tether
Level 9 -Tether/Spirits
Level 10-15 -Stats/Overcharge/Spirits
Level 16 – Relocate
Level 17-21 – Stats
Level 22-25 – Overcharge/Stats
Skill Build Justification:
This skill build may look confusing but its really up to you and how the game is going. But as you can see, sometimes I get stats over overcharge. I prefer the stats because it gives more hp/armor/mana which will make you survive rather than losing hp/mana with overcharge.
Item Build
Carry Build
In the beginning of the game the item you should buy first is a Bottle because you will be using your mana early game to harras with spirits. You will also need the heal because most of the time you always get focused by the enemy hero due to your low hp and bad armor. If you are playing with friends, try to get them to buy a courier as you’ll be supporting them most in the game and theyll support you by getting your items to you as quick as possible. With this Bottle you can relocate back to base and heal quickly.When you see an enemy on their own you TETHER to a team mate ->SPIRITS to start releasing the spirits around you ->RELOCATE to your enemy and ->OVERCHARGE so your tether unit gets the extra attack speed that they would have and then the enemy should be dead after a few seconds. Make sure you urn for extra damage if you have any and think that they wont die.
After your 4 main items its time to bulk up. I go for vanguard so you can tank a little bit. After all you are a strength hero and the regen would help very much.
After this stage it’s completely up to the game what your next item should be, if they have too many nukers then go for a pipe, if your looking to give extra heal then you should get Mekansm
Which is why the next time I get is Dagon. Get your staff of wizardry first to give you a bit more mana and then move on from there. Upgrade Dagon so you can do more damage in that 12 second timeslot because relocate only lasts 12 seconds so you have to kill them fast otherwise you will be relocated back along with your team mate. Sometimes, I just leave my team mate to finish off the enemy if its not dead.
Thats it folks by this time the game is finished in most of my games but what I would suggest on getting next is HoT and replacing the magic wand and then you can buy Skadi to slow them down.
Support Build
Level 1-3 Spirits/Tether/SpiritsAt the beginning of the game, the items that I should buy are Tangos/3 Ironwood Branches/ Gauntlets of Strength. This is just to give me that extra hp and then I upgrade them into a Magic Wand and Urn of Shadows.
Level 4 – 7 Tether/Relocate/Spirits
So by the time I get level 4 and haven’t used any other skill I use spirits again to harras as they do a lot of damage. Sometimes if we can go for the kill with my lane partner then we normally get it but around this time your item build should be atleast magic wand and 2 gauntlets of strength.
By level 6 I normally have urn and wand and I start to gank with my lane partner using Relocate and just pick the enemies off one by one. My next item should be Headress of Rejuvenation. Then from there I buy my boots which then I upgrade into treads.
By this time, My team has a couple of kills because I look to relocate anywhere on the map where I see an enemy on their own and me and my lane partner go and kill them. When there is a charge on Urn you can use that to damage them along hitting. I get the Natherezim Buckler and upgrade into Mekansm.
Wand/Urn/Treads/Meka are my main core items. After these I go for Linken’s sphere and move on from there depending on the situation in the game. But I always look to gank with Relocate and get some kills for you or your team. Normally after I get linken the game is over but otherwise I’d go for Heart of Tarrasque or Eye of Skadi.
Situational Items
More HP Duh. Also helps when your tethered to a unit and they get your regeneration from your Heart Of Tarrasque. |
Gives you good overall stats and slows the enemy down when you are chasing . Costs a lot but should be affordable late game when creeps are easy to farm from. |
Gives good heal but you are a strength hero and with other items like vanguard/HoT you have good regen already. You can still choose to get this because after all you are a support hero |
Extra disable would help. Would really be good for your mana problems. |
More damage plus reduce damage on the enemy every time you hit? Your allies would be happy while your tethered to them with imba movement speed. |
Again, would solve out your mana problems, good aoe damage that you lack along with even more slow if you don’t have already. |
Gives good regen plus blocks most spells. Should be gotten if there are too many nukers. |
Good magic resistance along with regen too. |
More Attack Speed and you can use the barrier on your tether unit so both of you can just go in and kill the whole team. |
Rejected Items
Your already fast when your tethered to a unit. Better off getting skadi than this even though its preety expensive. |
No need to be invi if your also with your team mates and you tether yourself to safety. No one could chase you. |
Better off to get a different item like guinsoo to disable them. |
You can get other items that would give you mana and provide disable/slow (i.e Guinsoo and Shiva). This gives you more IAS but you can use overcharge other than this. |
You can cast your spells from far away meaning you wont get targeted first. Let a carry like Mortred carry this. |
Dont think about carrying one of these. If the enemy sees you with it theyll focus you and steal the gem. |
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