Pseudonyms Darkterror
Affiliation Neutral
Class Melee, AGI
Damage 48-54 MP/HP Armor 4 HP/MP regen Attack Range 128 Attack animation 0.5/0.56 Strength 15 Casting time 0.35/0.51 Agility 22 Base Attack time 1.7 Intelligence 15 Missile speed Instant Sight range 1800/800
Information at a Glance
to be added…Character Story
They say he was once human, but his background is shrouded in darkness, even to himself. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move…
Time Walk
Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.Level 1 – 700 cast range. 25% slow.
Level 2 – 900 cast range. 30% slow.
Level 3 – 1100 cast range. 35% slow.
Level 4 – 1300 cast range. 40% slow.
Cooldown: 19/17/15/13 seconds.
Backtrack
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.Level 1 – 10% chance.
Level 2 – 20% chance.
Level 3 – 30% chance.
Level 4 – 40% chance.
Time Lock
Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second.Level 1 – 10% chance per attack.
Level 2 – 15% chance per attack.
Level 3 – 20% chance per attack.
Level 4 – 25% chance per attack.
Chronosphere
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.Level 1 – 3 Seconds.
Level 2 – 4 Seconds.
Level 3 – 5 Seconds.
Cooldown: 120/110/100 seconds.
Scepter Upgradeable: Increases duration.
Skill Builds
Here is the recommended skill build:Level 1 -Timewalk
Level 2 -Backtrack
Level 3 -Timewalk
Level 4 – Backtrack/Timelock
Level 5 -Timewalk
Level 6 -Chronosphere
Level 7 -Timewalk
Level 8 -Backtrack
Level 9 -Backtrack
Level 10 -Backtrack/Timelock
Level 11 -Chronosphere
Level 12 -Timelock
Level 13 -Timelock
Level 14 -Timelock
Level 15 -stats/Timelock/Backtrack
Level 16 -Chronosphere
Level 17+ -stats/Rest of skills
Skill Build Justification:
We get timewalk early because we need it to escape gangs and participate in them and we get backtrack early because we need more save farming and we need the tankiness.We get Timelock later because we need it in mid-late game for kills.
Item Build
Early Game Item Build
or |
Mid Game Item Choices
It’s a musthave on void:You need the surviveability it gives We need the avarage Ms it gives us and the As it gives us. |
We get it because its very useful:We get the burst mana and heal which is very useful for mid game because you need the mana. |
Again,a must have for void.It gives us the attack speed that we need,the ms boost is nice too.The 30% more damage taken isn’t that big of a deal because we normally use this item for farming or in gangs in chronosphere. |
or | If you’re facing lot nukers/perma stunner’s, get this. |
If you cant farm the vanguard.This is the item for you.It gives you a little agility boost the damage block which is very useful. |
Late game items
Voids best friend after MoM.It gives you attack speed evasion that stacks with your backtrack .It gives you the 30 agi and the 30 damage that you need. |
Its my favourite item on void.It gives you cheap 65 damage the cleave that can be devistating in chronosphere and can be used for farming. |
Awesome item on void.You can lifesteal the crit,You can 2-3 hit K.O squishy agi and int heroes.Awesome item indeed. |
You NEED the surviveability.The hp it gives you is worth the money.Just get it if you can. |
If no one has it in your team, get it.The Ias is worth it. |
Optional items
The lion keeps f’in up your combos?…Get this the best solution to the lion combo. |
Depends…if that mortred keeps escape’ing on 50 health?…Get this it will solve that problem.Also it gives you a bigger presence in team fights because you can use it to lock enemies in the way for your ally’s to attack them. |
Keep missing from the blind or the blur of mort?…Get this it will solve that. |
If you cant farm/kill the money for Hearth,get this. |
Ask someone else to carry it you’re not a valid gem carrier. |
Possible end game items
How to play
Early Game
In the early game you’re supposed to farm.Best lanes for you are bottom sentinel and top scourge.You can participate in gangs and you can get kills but it will be hard.If you’re against an agressive lane you will have to lure the creeps and use the creep lureing technique.I’m going to give you an example but not from my guide.Here it is.All credits go to darkmedinaCreep Lure Technic:
Basics: creep, and tower AI: If you are close to the melee creeps, and you issue an attack command against the enemy hero the creeps will start to attack you. Because of that your own creeps will attack the other creeps. If the creeps are close to you, and the tower isn’t attacking the enemy hero they will follow you even if the tower is hitting them. The towers priority is: those that attack the allied hero, the one that attacks the tower, the one that is close. This is all you have to know to accomplish the following movements:
If enemy creeps are coming for the tower and your creeps are still far, then: Stand next to the tower with the Hold Position key and when the creeps get close start to run backwards until you reach your own wave. If the enemy attacks the tower the tower will fight back, since no one else is hitting it, and you are already far away.
If the fighting is close to your towers attack range then you could lure the creeps by attacking the hero (you don’t need to hit him!) and running instantly backwards. This will draw all creeps towards your tower thanks to the simple AI. If you are close enough to the creeps they will attack you, even if you targeted the hero on the other side of the map.
You can see that this trick is pretty useful. Sometimes I start it from halfway between the two towers, and end up farming at my own tower. I haven’t seen anyone do this in games, so I think players don’t really know about it. We may receive some hits by luring the creeps, but it is regenerated pretty fast and backtrack might evade it.
Mid Game
It’s mid game,you have your treads and MoM.You have a few choicesFirst choice:Farm neutrals.Go to the jungle and start farming your butterfly.Surely the most save way to get your money.
Second choice:Push the lanes and farm in the time.If you choose this.Always carry a TP scroll so you can escape gangs.This is the
not that save choice but you can still farm.
Third choice:Kill squishy Agi and Int heroes.It’s the most dangerous way to get money but its very satisfying way to get money but enemy heroes might come to aid the dieing hero.
And if you’re up against a lot of nukers stack mass bracers Or get one urn of shadows.
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