Kamis, 16 September 2010

Skripsi Hero Guardian whisp

Guardian Wisp Guardian Wisp   Io
Showing version            6.68c
Pseudonyms                 Io
Affiliation                Sentinel
Class                      Ranged, STR
Damage    33-42  MP/HP
Armor    0  HP/MP regen
Attack Range   525   Attack animation  0.15/0.4
Strength   17   Casting time      0.01/0.51
Agility   14   Base Attack time  1.7
Intelligence   23   Missile speed     1600
Movespeed  295  Sight range       1800/800

Information at a Glance

to be added…

Character Story

Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.

Tether

Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Tether Guardian Wisp   Io
Level 1 – 20% movement bonus. 1.25 seconds stun.
Level 2 – 25% movement bonus. 1.5 seconds stun.
Level 3 – 30% movement bonus. 1.75 seconds stun.
Level 4 – 35% movement bonus. 2 seconds stun.
Cooldown: 12 seconds.
Manacost: 40.

Spirits

Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.
Spirits Guardian Wisp   Io
Level 1 – 25 damage per spirit.
Level 2 – 50 damage per spirit.
Level 3 – 75 damage per spirit.
Level 4 – 100 damage per spirit.
Cooldown: 14 seconds.
Manacost: 120/130/140/150

Overcharge

Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.
Overcharge Guardian Wisp   Io
Level 1 – 60 Attacks Speed.
Level 2 – 80 Attacks Speed.
Level 3 – 100 Attacks Speed.
Level 4 – 120 Attacks Speed.

Relocate

Io temporarily relocates himself, along with any tethered hero, to the target location for 12 seconds. There is a casting delay and the enemy has visual indicators of the teleport.
Relocate Guardian Wisp   Io
Level 1 – 2.5 second delay.
Level 2 – 2.25 second delay.
Level 3 – 2 second delay.
Cooldown: 80/60/40 seconds.
Manacost: 100.

Skill Builds

Here is the recommended skill build:
Level 1 -Spirits/Tether
Level 2 -Tether/Spirits/Overcharge
Level 3 -Spirits/Tether
Level 4 -Tether/Spirits/Overcharge
Level 5 -Spirits/Tether
Level 6 -Relocate
Level 7 -Spirits/Overcharge
Level 8 -Tether
Level 9 -Tether/Spirits
Level 10-15 -Stats/Overcharge/Spirits
Level 16 – Relocate
Level 17-21 – Stats
Level 22-25 – Overcharge/Stats
Skill Build Justification:
This skill build may look confusing but its really up to you and how the game is going. But as you can see, sometimes I get stats over overcharge. I prefer the stats because it gives more hp/armor/mana which will make you survive rather than losing hp/mana with overcharge.

Item Build

Carry Build

In the beginning of the game the item you should buy first is a Bottle because you will be using your mana early game to harras with spirits. You will also need the heal because most of the time you always get focused by the enemy hero due to your low hp and bad armor. If you are playing with friends, try to get them to buy a courier as you’ll be supporting them most in the game and theyll support you by getting your items to you as quick as possible. With this Bottle you can relocate back to base and heal quickly.
371 Guardian Wisp   Io
If there is a chicken/bird use the courier to bring your 3 iron wood branches and 2 gauntlets. Then make them into a magic stick and urn of shadows as soon as possible.
551 Guardian Wisp   Io 38 Guardian Wisp   Io
By this time you should be around level 6 or 7 and should look to get some kills with your lane partner. The boots that you should get is treads but to be honest its up to you. I get treads and put it on strength for more hp and attack.
112 Guardian Wisp   Io
Now this is when you should look to gank with your lane partner.. You should always stay in your lane and just farm and look to use relocate when you see an enemy on their own. You have to make sure that your team mates are ready to kill with you when you relocate into their lane.
When you see an enemy on their own you TETHER to a team mate ->SPIRITS to start releasing the spirits around you ->RELOCATE to your enemy and ->OVERCHARGE so your tether unit gets the extra attack speed that they would have and then the enemy should be dead after a few seconds. Make sure you urn for extra damage if you have any and think that they wont die.
After your 4 main items its time to bulk up. I go for vanguard so you can tank a little bit. After all you are a strength hero and the regen would help very much.
291 Guardian Wisp   Io
You should always be looking to Relocate and kill an enemy and taking a team mate with you. If you don’t get the kills its fine, you get money from assists anyway and most of the time at the end of the game you have the most assists. You will not be able to 1v1 anyone unless there are units you can tether to stun them.
After this stage it’s completely up to the game what your next item should be, if they have too many nukers then go for a pipe, if your looking to give extra heal then you should get Mekansm
Which is why the next time I get is Dagon. Get your staff of wizardry first to give you a bit more mana and then move on from there. Upgrade Dagon so you can do more damage in that 12 second timeslot because relocate only lasts 12 seconds so you have to kill them fast otherwise you will be relocated back along with your team mate. Sometimes, I just leave my team mate to finish off the enemy if its not dead.
18 Guardian Wisp   Io
You can even use relocate to help others if they are getting ganked. basically just relocate to them, tether so you run faster and then your back where ever you relocated from.
Thats it folks by this time the game is finished in most of my games but what I would suggest on getting next is HoT and replacing the magic wand and then you can buy Skadi to slow them down.

Support Build

Level 1-3 Spirits/Tether/Spirits
At the beginning of the game, the items that I should buy are Tangos/3 Ironwood Branches/ Gauntlets of Strength. This is just to give me that extra hp and then I upgrade them into a Magic Wand and Urn of Shadows.
541 Guardian Wisp   Io 541 Guardian Wisp   Io 541 Guardian Wisp   Io 72 Guardian Wisp   Io 32 Guardian Wisp   Io
As soon as I get to my lane, I use the spirits to harras them already so by the time I reach level 3 I have full mana again which means I should use it again to harras even more.
Level 4 – 7 Tether/Relocate/Spirits
So by the time I get level 4 and haven’t used any other skill I use spirits again to harras as they do a lot of damage. Sometimes if we can go for the kill with my lane partner then we normally get it but around this time your item build should be atleast magic wand and 2 gauntlets of strength.
By level 6 I normally have urn and wand and I start to gank with my lane partner using Relocate and just pick the enemies off one by one. My next item should be Headress of Rejuvenation. Then from there I buy my boots which then I upgrade into treads.
 Guardian Wisp   Io 113 Guardian Wisp   Io
Level 8 – 11 Tether/Overcharge or Stats/Tether or Overcharge or Stats/Relocate
By this time, My team has a couple of kills because I look to relocate anywhere on the map where I see an enemy on their own and me and my lane partner go and kill them. When there is a charge on Urn you can use that to damage them along hitting. I get the Natherezim Buckler and upgrade into Mekansm.
 Guardian Wisp   Io 581 Guardian Wisp   Io
Level 12+
Wand/Urn/Treads/Meka are my main core items. After these I go for Linken’s sphere and move on from there depending on the situation in the game. But I always look to gank with Relocate and get some kills for you or your team. Normally after I get linken the game is over but otherwise I’d go for Heart of Tarrasque or Eye of Skadi.
522 Guardian Wisp   Io 661 Guardian Wisp   Io 21 Guardian Wisp   Io

Situational Items

661 Guardian Wisp   Io More HP Duh. Also helps when your tethered to a unit and they get your regeneration from your Heart Of Tarrasque.
211 Guardian Wisp   Io Gives you good overall stats and slows the enemy down when you are chasing . Costs a lot but should be affordable late game when creeps are easy to farm from.
211 Guardian Wisp   Io Gives good heal but you are a strength hero and with other items like vanguard/HoT you have good regen already. You can still choose to get this because after all you are a support hero
471 Guardian Wisp   Io Extra disable would help. Would really be good for your mana problems.
28 Guardian Wisp   Io More damage plus reduce damage on the enemy every time you hit? Your allies would be happy while your tethered to them with imba movement speed.
531 Guardian Wisp   Io Again, would solve out your mana problems, good aoe damage that you lack along with even more slow if you don’t have already.
522 Guardian Wisp   Io Gives good regen plus blocks most spells. Should be gotten if there are too many nukers.
43 Guardian Wisp   Io Good magic resistance along with regen too.
27 Guardian Wisp   Io More Attack Speed and you can use the barrier on your tether unit so both of you can just go in and kill the whole team.
67 Guardian Wisp   Io 681 Guardian Wisp   Io 3 
Guardian Wisp   Io
These would be situational as the healing also affects the tethered unit.

Rejected Items

16 Guardian Wisp   Io Your already fast when your tethered to a unit. Better off getting skadi than this even though its preety expensive.
231 Guardian Wisp   Io No need to be invi if your also with your team mates and you tether yourself to safety. No one could chase you.
100 Guardian Wisp   Io Better off to get a different item like guinsoo to disable them.
501 Guardian Wisp   Io You can get other items that would give you mana and provide disable/slow (i.e Guinsoo and Shiva). This gives you more IAS but you can use overcharge other than this.
191 Guardian Wisp   Io You can cast your spells from far away meaning you wont get targeted first. Let a carry like Mortred carry this.
1 
Guardian Wisp   Io Dont think about carrying one of these. If the enemy sees you with it theyll focus you and steal the gem.

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